They did it!
Slic3r as a new version in the wild with the coolest features you can find, take look:
This is a very important update, grab it now and enjoy! I want to say thanks to the wonderful community that has been helping with feedback, early testing and nice ideas. A lot of people is involved in our open "quality assurance" process!
New features:
- graphical interface for composing multiple objects in one single print (with tools for rotation, scaling etc.)
- new --merge switch to compose multiple object with auto-positioning from command line
- new option to randomize starting points across layers
- automatic detection of additional required perimeters for avoiding haps in domed/sloping objects (the perimeters settings means nowminimum perimeters as Slic3r could add more when needed)
- sequential printing: print a complete object, then move onto next one, with automatic collision detection
- ability to export STL files of composed plates, as well as a Splitcommand to turn multi-object files into individual objects
- we can read OBJ files now
Improvements:
- very large memory savings and speed boosts, allowing to process high-resolutions files without getting out of memory; also, the number of threads is customizable
- very improved surface quality due to new smoothing algorithms
- the GUI doesn't block while slicing and a Cancel button was added to stop the process
- hole perimeters are extruded in reverse order (from the outermost to the innermost) to get better overhangs
- a slight compensation is applied to avoid small hole shrinkage
- support material now uses honeycomb pattern (much work is still needed on support material)
- retract before changing tool for dual extrusion
Changes:
- SVG colors were inverted to better support DLP printing (next versions will carry more settings for SVG export)
Bugfixes:
- fixed some GUI memory leaks
- fixed some fatal errors
- fixed a bug causing high memory consumption when infilling every 2 or more layers
- some holes where filled
- some nearly-thin walls were discarded
- removed tiny dots/blobs that were generated sometimes
- bottom layer speed ratio wasn't taken into account when estimating layer time
- omit any G92 E0 when in relative mode
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